Use Case
Below can be found the intended use case for our game.
Primary Actor: Prospective student (User)
Supporting actors: Staff, Ambassadors
Trigger: Staff offers students the opportunity to play
Precondition: Staff has loaded the game
Main Success scenario:
- User successfully starts the game
- User presses ‘Start’ on title screen
- The game environment is loaded
- The tutorial is displayed on the screen to explain the controls and aim of the game
- User successfully moves around the environment and gains points
- User completes side mission/task to sail over a shape on the lake and gains points and loot.
- User attacks college and gets points
- User captures college user get loot and becomes a friendly base
- User attacks next college and gets points
- User captures next college and gets loot and becomes a friendly base
- User returns to home college to deposit loot and end the game.
- User has won.
Secondary scenario:
(5.1) User quits game early so presses restart for the next player to start.
Success postcondition: Display end result and Reset button displayed